(Narrative Design, Game Design, Programming)
Concept: | Narrative-driven puzzle game inspired by UN Sustainable Development Goals. |
Story: | Players act as a private investigator hired by Sexxon Mobil to uncover a data leak. |
Gameplay: | Includes puzzles like revealing hidden text with a candle and cracking codes. |
Theme: | Critiques corporate greed, environmental malpractice, and moral dilemmas with satire |
Team Credits:
Maika Rubak Mazur- Game Designer and Writer
Bennet Liu, Steve Zhang- Game Designer
Narrative Designer: Wrote narrative scenarios that expose the underbelly of corporate corruption.
Narrative Designer: Designed morally complex characters who make you question your choices (because who doesn’t love a good moral dilemma?)
Narrative Designer: Created a biting satire with a plot that’s as layered as the corporate lies you’ll uncover.
Game Designer: Crafted puzzles that not only challenge players but also deliver those sweet ‘aha!’ moments – because who doesn’t love cracking a good code